Thursday 24 November 2011

Systems Thinking An Operational Perspective of the Universe

Systems Thinking

An Operational Perspective of the Universe

Yes, I admit the title may be a bit presumptuous on my part. I do have to start somewhere though, don't I? I suppose the difficulty I have been having with this article is somewhat based on the intimidation factor presented by the great minds that have evolved our understanding to this point. Great minds such as Descartes, Newton, Bertalanffy, Wiener, Bateson, and Forrester. And, should I be so presumptuous as to believe I can add to what they have wrought? So, with humility I continue.The Universe is! And, for some it is meaningful to seek an understanding of the origins of the Universe. From my perspective the meaningful question is, "How does it work?" This is not to indicate that I have an answer. Yet, the answers we find, and the understanding we develop, are shaped by the questions we ask.Systems Thinking is, more than anything else, a mindset for understanding how things work. It is a perspective for going beyond events, to looking for patterns of behavior, to seeking underlying systemic interrelationships which are responsible for the patterns of behavior and the events. Systems Thinking embodies a world-view. A world-view which implies that the foundation for understanding lies in interpreting interrelationships within systems. Interrelationships which are responsible for the manner in which systems operate. Interrelationships which result in the patterns of behavior and events we perceive.Descartes and Bacon provided us with an analytic framework for understanding, and the scientific method. Newton, with the discovery of the laws of motion and gravity, provided us with a clockwork paradigm for understanding the universe. A paradigm which is not so much wrong as it is incomplete. The Newtonian paradigm embodies essentially a linear cause and effect relationship. A paradigm which is reinforced by the way in which we view daily events. The difficulty with this paradigm is that it provides a very limited short term perspective for understanding how things really work.When we go beyond the linear cause and effect paradigm to study patterns of behavior and then to study the systemic interrelationships among the parts of systems we develop a much deeper understanding of the nature of the way things operate. An operational understanding which can allow us to work with the system rather than against it. An understanding which allows for the development of interventions to create lasting change within the system, if that is the desired intent.I have repeatedly referred to system(s) without an explicit definition. The definition with which I have become most comfortable is as follows.


A system is an entity that maintains its existence
through the mutual interaction of its parts
.
The key part of this definition is that of interaction. A system is much more than a heap or a lump. It is the interactions which are responsible for the characteristics of the system, not the parts. The interactions of the parts become more relevant to understanding the system than understanding the parts.

Savings Account

Consider how we traditionally think about a savings account. We put money in the bank and periodically we receive interest on the money. This represents a very traditional linear cause and effect relationship between principal and interest, which is appropriate, to a point. The following diagram represents a more complete way of viewing the relationships, and the system. If this is your first introduction to systems thinking diagrams, bear with me for a moment, for they're not nearly as difficult as they might first seem. Introduction to Systems Thinking might also be helpful.

Arrows between elements of a system represent the direction of influence. Thus the arrow between Deposits and Principal implies that Deposits influence Principal. An influence arrow also has either an "+" or an "-" affixed to it. A "+" indicates the influence adds to while a "-" indicates the influence subtracts from. Thus, the implication of the influence between Deposits and Principal is that as Deposits add to the Principal. If Deposits decrease they will still add to the Principal, only not so much. One should be careful not to add implications that are not represented by the diagram.Withdraws also influence Principal, yet in an inverse or opposite manner. That being, Withdraws subtract from Principal.Additionally, Principal and Interest Rate interact to create Interest, and each of them act in a direct relationship. As Principal or Interest Rate increase Interest increases. Interest then adds to the Principal causing it to increase further, and the cycle repeats.

Emergence

Systems exhibit characteristics which can not be found in any of its parts. These characteristics emerge from the interactions of the parts of the system. Consider the interactions in the previous diagram. Principal and Interest Rate interact to create Interest. Interest then serves to increase Principal, which then interacts again with Interest Rate to create more Interest. The characteristic exhibited by this system, which can not be found in any of its parts, is one of growth. Principal and Interest interact in a reinforcing fashion. The snowball rolling down hill in the center of the diagram is intended to indicate that this is a reinforcing structure.

Achieving Results

It should be rather obvious that things simply don't grow forever. There is always a balance somewhere. Consider the following structure which represents what is called a balancing loop.


In this representation there exists some Current State which is assumed to be less than some Desired State. The influence arrows indicate that the Current State and Desired State interact to produce a Gap. The interaction is such that as the Desired State adds to the Gap and the Current State subtracts from the Gap. This Gap then influences Action intended to move the Current State toward the Desired State. As Action moves the Current State closer to the Desired State the Gap decreases. A decrease in the Gap adds less influence resulting in less Action. When the Current State reaches the Desired State the Gap is reduced to zero and there is no longer an influence causing Action. The emergent character of this structure is one of balance as the structure promotes a balance between initial differences. The balanced lever in the center of the structure indicates it is a balancing structure.

The System and External Influences

There is only one system, the Universe. All other systems are simply subsystems of this larger system. When we investigate interactions it is essential to determine where to draw the boundaries to limit consideration. In doing this there is always a trade-off. If we excessively limit the domain of interactions considered, what remains may be so narrow as to omit some of the relevant interactions essential to understanding the system. If we make the domain of interactions considered too broad, the system under consideration is quite apt to be of such complexity as to limit our ability to understand the interactions amidst the complexity.In the above reinforcing loop the interaction of Principal and Interest was the object of the investigation. Interest, Deposits, and Withdraws appear as external influences on the system being considered. It is understood that each of these external influences is actually a component of some other subsystem. The choice was made to omit considering the operation of these other subsystems to allow a focus on the interaction between Principal and Interest.The intent of investigating systems is to develop understanding. Often the understanding is an emergent result of trial and error. If the desired understanding isn't developing try expanding or contracting the domain of consideration. As far as I can tell there is no formula for determining what's appropriate. When understanding emerges the domain of consideration is likely to be appropriate.

Identifying Reinforcing and Balancing Structures

Often when balancing loops and reinforcing loops are part of a complex structures it is difficult to determine the types of loops. The easiest way to make this determination is to count the "-" signs. Simply move around the loop counting the number of "-" signs. If there are zero, or an even number, of "-" signs then it is a reinforcing loop, otherwise there is an odd number of "-" signs and it is a balancing loop.It is also important to realize that reinforcing loops can create either growth or decline. Which is the case depends on whether the interactions are increasing or decreasing the parts of the system they influence. Reinforcing loops are also often classified as virtuous or vicious depending on whether they are moving the system is a desirable or undesirable direction.Balancing loops may begin with the current state being greater than or less than the desired state. Depending on the initial conditions a balancing loop may represent an increase in the current state toward the desired state or a decrease in the current state toward the desired state.

Interaction Delays

It is also important to note that there may be delays, possibly of different durations, associated with the interactions between the parts of a system. These delays will determine the length of time it takes for the characteristics of the structure to become evident.Consider the Savings Account example above. Interest is generally created periodically rather than continuously. There is a delay between Principal and Interest, and after this delay, at some specific point in time, Principal interacts with Interest Rate to produce Interest. There is no apparent delay between Interest creation and its effect of increasing Principal.
When dealing with intricate combinations of balancing and reinforcing structures delays are responsible for creating characteristics which are very nonlinear and often very counter-intuitive.

Archetypes

The reinforcing and balancing structures represent the first two of a set of structures first postulated by Ludwig von Bertalanffy in the 1930s. These structures were developed and finally labeled as Archetypes by Peter Senge in his 1990 work entitled "The Fifth Discipline: The Art and Practice of the Learning Organization."As I understand Bertalanffy's initial premise it was that there are fundamental structures which act across all branches of science. And, if one learns the structures, when transferring from one discipline to another, much of the learning could be transferred. When studying a new discipline one would simply have to learn the labels on the structures in the new discipline. This was the foundation of what was to become General Systems Teaching, but ended up being called General Systems Theory due to a translation error.
When I first came across this perspective I considered it rather profound. Yet, as I pondered it for a time I rather resolved that, how could it be any different? There is but one Universe. The disciplines of science are a creation of ours, not the Universe.You can consider the balancing and reinforcing structures as building blocks which can be combined in numerous ways to describe more intricate interactions.

Deepa Singh
Business Developer
Web Site:-http://www.gyapti.com
Blog:- http://gyapti.blogspot.com/
Email Id:-deepa.singh@soarlogic.com

Thursday 17 November 2011

E-Workforce

Today, the business world has three very basic concerns: attracting, training, and retaining Intellectual Capital. Today’s workforce has a migratory nature; if they are not satisfied with their position or growth they will keep changing companies. There is an uncomplicated, long-term solution to these business concerns -e-Learning.
Today’s e-workforce recognizes the fact, that knowledge is power E-Learning not only addresses the workers' need to develop knowledge and skills, but provides learning-on-demand (LOD). Workers appreciate and tend to stick to companies which offer them e-learning options, as they see future growth and security with such a company. E-learning has made its way into management, sales, marketing, customer service, and professional development.
 Real-time learning.
E-Learning offers real-time learning and application of critical knowledge. E-Learning is immediate and provides up to date information, this information can be saved and reviewed again and again.
 Learner-based  training.
E-Learning changes the focus of training from traditional instructor-based to learner-based training. It can be customized according to the learners pace and needs.

Attract, train and retain.
The most important asset in a company is its workers. The shortage of skilled workers is global, and the number one reason for loss of key employees is that workers feel their company hasn't devoted adequate resources for their l development. E-learning secures the workers needs and increases their satisfaction level.

Individual training. 
An effective e-Learning system is based upon the learners learning style, job requirements, career goals, current knowledge, and personal preferences. E-learning creates individualized learning experiences.

 E- learning Empowerment. 
E-Learners are responsible for their own learning. This empowers them to manage and implement their own learning and growth plans. This is crucial for individual growth and retention of employees. Empowerment creates confidence and direction, resulting in powerful learning and growth possibility.

Simulation. 
E-Learning introduces a truly innovative way of simulating each learning experience with content and ideas provided by some of the leading professionals in the world.

Collaboration. 
This is accomplished through either joint problem-solving or discussion among study groups through forums, discussion groups and chat rooms. Collaboration is the way to effective learning.

Anytime and anywhere flexibility.
E-learning is truly flexible; it can be done anytime and in any location. The reality of training in a virtual information classroom, across continents, is now possible ,anytime, anywhere- 24 hours a day 7 days a week .

Global coverage.
If you have companies spread out over the globe they can all learn from the same e-learning program simultaneously. This  promotes interaction and development from between all the employees around the globe. This results in tremendous new ideas as well as what works and doesn’t work in different parts of the globe.

Cost effective. 
Costs can be applied to each learner and results can be measured against them. Also since time is money workers can learn and work simultaneously, saving the company millions. There are also no expensive work seminar arrangements with traveling and other related costs.

Quantifiable ROI. 

E-Learning can be effectively measured in terms of knowledge gain and retention. Companies will be able to establish systems that can track progress, report and results. This is where ROI will be recognized by both the employer and employee instantly.

Conclusion
If e-learning is going to be effective, company’s l need to change their approach towards employee skill development.  E-Learning offers companies the ability to address and manage the enormous task of hiring, training, and retention of the new e-worker. It will show which corporations are serious about attracting, training, and retaining their global workforce.

Deepa Singh
Business Developer
Web Site:-http://www.gyapti.com
Blog:- http://gyapti.blogspot.com/
Email Id:-deepa.singh@soarlogic.com

E-Learning for Kid

In today’s complex world, children’s futures are determined by their ability to master the basics of reading, science, math and computers. Yet costs, class sizes and other issues often prevent children access to quality online learning that can support and reinforce these essential skills.

Our vision is to be the source for childhood learning on the Internet – available from anywhere and without charge. Established in late 2004, e-Learning for Kids is a global, nonprofit foundation dedicated to fun and free learning on the Internet for children ages 5 - 12. We offer free, best-in-class courseware in math, science, reading and keyboarding; and we’re building a community for parents and educators to share innovations and insights in childhood education.

E-learning for Kids isn’t only for kids, though; it’s also a site where:
*Parents get more engaged in their kids’ education 
*
Educators and experts champion e-learning and contribute their knowledge on how kids can learn better.
 
*
Commercial education and game developers contribute to the next generation.
 
*Corporations and associations channel their social responsibility efforts. 
*People with a passion for childhood education make a difference. 

Our all-volunteer staff consists of committed education and e-learning experts and business professionals from around the world. Team members develop and source e-learning courseware, marshal resources for educational content, collaborate with other educational foundations, reach out to corporations and associations for funding and sponsorships, and build awareness among schools and the media.






Course Name
Ages
 
Course preview loading...please wait...Mathsgarden additions game
all ages
 
Play the Additions game in Maths Garden! Make the plant in your garden grow and play the game regularly to prevent it from withering. Privacy is guaranteed. Registration is only necessary to grow your garden over time.  
Course preview loading...please wait...Count It Out
4-5
 
Match Ducks, Count Sails or Hit One Out of the Park; Learn to count them.  
Course preview loading...please wait...Sorting and Classifying Objects
5
 
Use the bags to save your school from the monsters!  
Course preview loading...please wait...Tick Tock Time
5
 
Make the correct choices and you'll be right on time!  
Course preview loading...please wait...Money
5-6
 
Nickel and Dimes; Learn all about money, addition and subtraction.  
Course preview loading...please wait...Addition and Subtraction
6
 
Annie and Jose have fun with Addition and Subtraction in their new garden. 
Course preview loading...please wait...Fun with Math
6-7
 
A magician performs all kinds of unbelievable tricks! 
Course preview loading...please wait...Place Value to 1,000
7
 
Can you put your knowledge to the test and beat Robbie the Robot?  
Course preview loading...please wait...Playing with Numbers
7-8
 
A rewards-based game to develop a sense of numbers and fractions.  
Course preview loading...please wait...Math Operators
8
 
Investigate how to solve math puzzles with the help of Inspector O'Mathey.
Course preview loading...please wait...Measuring Your Playground
8-9
 
Measure Mike will help explore new things in math. 
Magic Math Market
8-9
 
Discover the magic of two important mathematical concepts: fractions and decimals.  
Put on Your Thinking Cap
9-10
 
You gotta think to get to the mean average. 
The Bewitched River
9-10
 
If you are too smart, try this one. Decimals and fractions will get you across.  
Calculating With Fractions
11-12
 
Learn to divide and multiply with fractions. 
Shopping Spree
11-12
 
The wizard of Math land will guide your through the world of percentages then reward yourself with a shopping spree! 
Estimating Lengths, Areas and Angles
11-12
 
Take the guess-work out of estimating. 
Finding Prime Factors
11-12
 
Taking apart numbers to get to the bottom of it all. 
Greatest Common Factors
11-12
 
Cow stacking is easy, but there are rules; You can't mix herds in a stack. 
Least Common Multiples
11-12
 
Racing your friend and finding out how LCM helps you. 
Measuring Distances and Angles
11-12
 
How high do I have to aim to throw the ball and catch him out on third base? 
Sequences and Patterns
11-12
 
What have sunspots got to do with my cell phone? 
Measuring Angles
11-12
 
Find out in which direction the UFO is going. 
Measuring Distances
11-12
 
Do we have enough runway left? 
Simplifying Fractions
11-12
 
When you're hungry, you gotta eat, but what your friends? 
Measurement Units and Ratios
12
 
Take a road trip and use measurement units and ratios to reach your destination. 



LANGUAGE ARTS COURSES 
 Course Name
Ages
 
Learning Letters
4-5
 
A jungle full of letters. Meet Blob and his virtual buddies. 
Printed Books
4-5
 
Tyler will show you around in the library. 
Word Recognition
5
 
Join Teddy at the carnival to learn your short and long vowel sounds. 
Putting Words Together
5-6
 
Lexus the Great, a magician, and Photon, his assistant monster, keep it together. 
Welcome to the Jungle
5-6
 
Monkeys love bananas, now keep him happy! 
Pronouns
6
 
A Pirate will tell you all about pronouns, if you do it right the treasure is yours. 
Similar & Opposite Words
6-7
 
Using magic tricks to discover words that mean the same. Watch out, sometimes they mean the opposite! 
Welcome to the Fair
6-7
 
Finish the story, while you eat an ice-cream. 
Parts of Speech
7
 
Come ski down Noun Mountain with Mr. Mogul. He will help you identify proper and common nouns. 
Figurative Language
8
 
Learn about Similes, Metaphors, and Hyperboles as you build an enchanted castle and decorate for a party in it. 
Sentences and Punctuation
8
 
Join Dusty and Swipe as you learn about four different types of sentences and the correct punctuation that goes with each. 
Prefixes and Suffixes
8
 
Learn with Pinky the Mouse and Ela the Elephant, and you can win a prize. 
Writing Strategies
8
 
Write a short story and Penelope the Passport will help you pack for a fantastic trip! 
Reading Comprehension
8
 
Choose books on the shelf and read them loud and clear! 
Grammar
9
 
Sally the Sports Editor needs help to create great magazine articles. Use your grammar skills to come to the rescue! 
Synonyms and Antonyms
9
 
Lily the frog will help you to identify synonyms and antonyms. Then you'll encounter a familiar story that you can rewrite using synonyms and antonyms! 
Capitalization
9
 
Put the capitalization rules to the test and help Editor Bob publish his newspaper! 
Synonyms, Antonyms, and Homographs
10
 
Sail with the Sea Caption to discover synonyms, antonyms, and homographs on your adventure to Treasure Island! 
Welcome to the Desert
10-11
 
Help Alfred build a pyramid. 
News Room
11-12
 
Help the editor to get the morning edition out on time! 



SCIENCE COURSES
 Course Name
Ages
 
Playing with Plants and Animals
5
 
Learn to grow flowers and feed the animals. 
Thermometers
5
 
Tempi will show you the various types of thermometers and how they are used for everyday activities. 
Air Pollution
6
 
Find out how to use the Air Pollution Index chart from Bixy! 
Weather
6
 
Tony, the Weather reporter, tells you how to use a thermometer and predict weather conditions during a season. 
States of Matter
6
 
Mr. Beaker will help you identifying the states of matter. Be it ice, water or vapor. 
Exploring Fossils and Fossil Records
7
 
Are you ready to become a Paleontologist? 
Body Parts
7
 
20 million hairs, 206 bones and a 6 meter tube are only a few of the parts that make up your body. 
Food Pyramid
8
 
A crescent and waxing gibbous will run you around in circles. 
Lunar Cycle
8
A crescent and waxing gibbous will run you around in circles. 
Planets
8
 
Explore the planets in our solar system and report back to our Planetary Agency. 
The Water Cycle
8
 
Hop in the cockpit with Explorer Dan to explore the four parts of the water cycle. Enjoy the flight! 
Rock Formation
9
 
Help Geo, the geologist, identify and collect rocks. Geo's boss is eagerly waiting so your knowledge of rocks will come in handy! 
Plants and Photosynthesis
9
 
Help Sam the gardener in the Sunflower Greenhouse. 
Solar System
10
 
Discover with Mark and Mary each planet in our Solar System. 
Blood Circulation
10
 
Jonesie will take you on a safari tour of the parts of the heart and explain how the lungs help to get oxygen into our bodies. 
Elements
10
 
Mr. Beaker will show you how elements are organized on the Periodic Table. Watch him float away when you fill balloons with Helium. 
Shaping the Earth's Surface
11
 
Take a journey with Oliver and Lucy to explore how natural disasters have shaped the Earth's surface. 
Plant Cell
11
 
Explore the Plant Cell and help Cooper, the Train Conductor, clear the train tracks! 
Plants and Animals
12
 
Jack will navigate you on his pirate ship to show you what dolphins are made of. 



COMPUTER SKILLS COURSES
 Course Name
Ages
 
Google Search SkillsAll
Courses from Boost eLearning to improve your Google Search. Login: e-learningforkids  Password: boostelearning 
Keyboarding Skills
5-12
 
Become a master Type-E-Chi. 
Safe Internet Usage - Children
8-12
 
Discover how to protect yourself on the Internet from our friends John, Katie, and Tony. 
Safe Internet Usage - Parents
 
 
Practical information to safely navigate the World Wide Web. 
Microsoft Windows XP
8-12
 
Bubbles receives his new birthday present and calls on his friends Anita and Jack to join in the fun! 
Microsoft Word
8-12
 
Bubbles enters an essay competition, but doesn't know where to begin. Annie and John have the perfect solution: Microsoft Word! 
Microsoft Excel
8-12
 
Laura and Vick struggle to calculate their expenses for their Mom, but Bubbles and Microsoft Excel come to the rescue! 
Microsoft PowerPoint
8-12
 
Alex and Bubbles help Kim to create the perfect presentation for her Science Club project using Microsoft PowerPoint. 



ENVIRONMENTAL SKILLS
 Course Name
Ages
 
Earth's Resources
5
 
The things YOU do can be a BIG help! 
Every Living Thing Has A Home
6
 
It's your job to make sure everyone finds their home. 
Global Warming
7
 
The Global Guardians Club is a special group. Learn how global warming affects our plant then remember the three Rs of the environment and you're in! 
Global Warming
8
 
Enter the briefing room and receive your mission tasks from Dr. Planet. Complete the tasks and your official Global Guardian status awaits you! 
The Responsible Use of Energy
10
 
Would you like to help our planet? Explore ways to save energy with Phil A. Ment and become an Energy Ambassador! 



HEALTH COURSES
 Course Name
Subject
 
Blood
Body Parts
 
  
Brain
Body Parts
 
  
Digestive System
Body Parts
 
  
Endocrine System
Body Parts
 
  
Hearing
Body Parts
 
  
Heart and Circulation
Body Parts
 
  
Immune System
Body Parts
 
  
Kidneys
Body Parts
 
  
Muscles
Body Parts
 
  
Respiratory System
Body Parts
 
  
Skeleton
Body Parts
 
  
Skin
Body Parts
 
  
Taste and Smell
Body Parts
 
  
Teeth
Body Parts
 
  
Vision
Body Parts
 
  
Acne
Conditions & Diseases
 
  
Blood Pressure
Conditions & Diseases
 
  
Cancer
Conditions & Diseases
 
  
Diabetes
Conditions & Diseases
 
  
Headaches
Conditions & Diseases
 
  
Stomach Pains
Conditions & Diseases
 
  
Asthma
Conditions & Diseases
 
  
Breaks
Conditions & Diseases
 
  
Colds and Flu
Conditions & Diseases
 
  
Epilepsy
Conditions & Diseases
 
  
Sore Ears
Conditions & Diseases
 
  
Tonsillitis
Conditions & Diseases
 
  
Malaria No More
Conditions & Diseases
 
  
HIV/Aids Prevention
Conditions & Diseases
 
  
Body Health
Keeping Healthy
 
  
Disease Prevention
Keeping Healthy
 
  
Healthy Eating
Keeping Healthy
 
  
Alcohol, Tobacco, and Drugs
Keeping Healthy
 
  
Health Services
Keeping Healthy
 
  
Healthy Living
Keeping Healthy
 
  
Nutrition
Keeping Healthy
 
  
Tobacco
Keeping Healthy
 
  
Exercise
Keeping Healthy
 
  



LIFE SKILLS COURSES
 Course Name
Subject
 
Bullying
Feelings & Worries
 
  
Depression
Feelings & Worries
 
  
Movin' & Choosin'
Feelings & Worries
 
  
Stress
Feelings & Worries
 
  
Dunkin Doc Game
Feelings & Worries
 
  
Communication
Feelings & Worries
 
  
Emotions
Feelings & Worries
 
  
Family
Feelings & Worries
 
  
Relationships
Feelings & Worries
 
  
School
Feelings & Worries
 
  
Dealing with Things
Growing & Developing
 
  
Personal ID
Growing & Developing
 
  
Growing Body
Growing & Developing
 
  
You and Others
Growing & Developing
 
  
Choosing the Right Career
Growing & Developing
 



ENGLISH LANGUAGE COURSES
 Course Name
Courses Level
 
MingovilleAll
First time registration 

Mingoville
All

Login again to your city inhabited by flamingos. The fun way to learn English.  
My House
1
 
  
Hello!
1
 
  
What's your name?
1
 
  
Do you like cats?
1
 
  
Camping
2
 
  
Did he say gate 17?
2
 
  
Where's the gift?
2
 
  
Do you like the airport?
2
 
  
Technotown Restaurant
3
 
  
Where are we?
3
 
  
Mountains, Forrest, Deserts and Hills
3
 
  
Maybe the story is true
3